#ifndef ENEMYDATA_H
#define ENEMYDATA_H

#include "Named.h"
#include "AnimatedSprite.h"

class EnemyData : public Named
{
public:
    EnemyData();
    EnemyData(int imageId, int hpMax);

    int getImageId() const;

    int getHealthMax() const; //Returns maximum health
    void setHealthMax(const int hpMax);

    int getHealthNow() const; //Returns health at this time
    void setHealthNow(const int hpNow);
private:
    int hpMax;    
    int hpNow;
	int imageId;
};


#endif